Today's tutorial was all about the loft tool, boolean and reference panels.
Firstly, loft was used to create a coat hanger. The hanger is drawn out using the 'spline' tool in the front view. The loft tool, found under compound objects, then allows this 2-dimensional spline to be made into a 3-dimensional polygon with the aid of a circle (or any other 2D shape). With the spline drawn out and selected, select 'loft' from create > geometry > compound objects. Under 'creation method' select 'get shape' and click on the circle that has been drawn out next to the spline. That's it! One spline transformed into a 3D polygon. A neat spline will make a better outcome that this. This one was a little rushed and wonky. Using the 3D snaps tool found on the horizontal main menu bar can help when drawing the spline.
Next was the use of 'ProBoolean' to cut away sections from objects. This was utilised to make a block of Swiss cheese. A cylinder is used to create the cheese and lots of spheres are pushed into this cylinder. These spheres will be removed, leaving the hole where they were. Select the cheese and navigate to create > geometry > compound objects and select 'ProBoolean'. Click 'start picking' under the 'pick boolean' section and select all the spheres. There is one piece of cheese!
Reference panels were then covered which is when a plane is created and an image is applied to it. This technique is useful and often necessary when modeling so the polygon can be crafted to the correct dimensions by using the image behind. First off, note the width and length of your reference image and create a plane to this size. Rotate the plane to the angle you would like to build the model in (for instance a front view should be upright). Next, press M to access the materials panel. Click the box next to 'diffuse' and navigate to maps > standard > bitmaps. Locate your image and click OK. Now drag the image to your object. Make sure to have the viewport set to 'Smooth + Highlights' and in the materials panel click 'show standard map in viewport'. Repeat this process for any other reference images you want and you are done. Make sure each view is the same size or your model won't be the in the right proportion! You can also scale down the reference images if they are too large using the scale tool as you would with any other object.
Finally for today, with the use of reference panels, a tank was built. The tank I made can be found in the previous blog post titled 'Tank'.
This is much better
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