18 February 2011

New Walther PPK

I looked at the PPK model I had made from before and decided that with my new knowledge of 3ds max I could make a much better one. The reference I used for the gun can be found at: http://en.wikipedia.org/wiki/File:Walther_PP.jpg 
[Internet] [Accessed 18/02/2011]


and the reference I used for the bullet is:
http://en.wikipedia.org/wiki/File:9mmLuger.jpg
[Internet] [Accessed 18/02/2011]

I used the box modelling method again to make the model. Starting with a box and extruding edges, I formed the five pieces I needed. Some parts were purposely built as separate parts so the gun could be animated later.


The metal texture was achieved using the anistropic shader. A high specular level and low gloss combined with a very low speckle map set to 'bump' made the look of the gun. A mutli object material was used on the part of the gun containing the grip. Those faces had their material number set to 2, while the rest was set to 1. A low specular black made this colour.

The top can be pulled back as a real gun would. This would happen as the gun fires to allow the used bullet case to leave the chamber.


The trigger is a separate part and has the appropriate pivot point so it can be pulled during animation. The used bullet case can then be ejected from the chamber as the bullet fires. The image below was made before the final detailing and textures had been added which are on the images above.


And finally, here is a quickly built setting for the new gun model.

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