9 February 2011

Tutorial 3 - 09/02/11

Today is all about materials. I started by creating 5 bitmaps using photoshop.


The 5 images I used can be found online at:
http://www.abstractdigitalartgallery.com/artgallery-psion005-abstract-digital-art-fractal-Psytrip.jpg
[Internet] [Accessed 09/02/2011]
http://www.filterforge.com/filters/547.jpg
[Internet] [Accessed 09/02/2011]
http://multifamilyinvestor.com/wp-content/uploads/2009/05/manhattan-skyline.jpg
[Internet] [Accessed 09/02/2011]
http://martinvogwell.co.uk/images/bground_sky.jpg
[Internet] [Accessed 09/02/2011]
http://amazingtextures.com/textures/data/media/4/bricks002.jpg
[Internet] [Accessed 09/02/2011]

The image below shows those materials assigned to a variety of shapes. By clicking the box next to diffuse in the materials panel, an image can be placed. On the brick block, the brick material has also been assigned to 'bump' which can be found under the 'maps' section of the material. This gives it a better 3D effect.


By setting IDs to different faces of an object, multiple patterns can be set to one object. Set the IDs by going to 'Polygon: Material IDs' in the editable poly menu. Set a number depending on which material is required. Then, in the materials panel, click 'standard' and go to 'multi/sub-object' and discard the material. Set how many materials are needed, then set them below. This teapot was made with an image on the body and a blue colour on the lid and spout.


To make a good metallic surface, the anisotropic shader is used. This material was made with the properties; Specular 60, Gloss 10 and Anisotropic 80. I chose a pale blue as the diffuse colour. In the 'maps' section, an image of the Manhattan skyline was assigned to the 'reflection' category and set to 100.


And finally, for today, is the leaf from the tutorial.

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