Just been messing around with 3ds today to make a basic human shape. Using reference plates and the box extrusion method, I created a block body shape. The legs, shirt, shoes and tie are separate objects.
Using the mesh smooth modifier makes the shape look more like a body. I found that making changes to a model with mesh smooth already applied very difficult. I overcame this problem by right-clicking the mesh smooth modifier and selecting 'off in viewport'. This keeps the modifier active, but disables it in your working view. I also made use of smoothing groups to make the shoe soles, legs top, shirt bottom and shirt cuffs flat. This is done by selecting 'smoothing groups' in the mesh smooth parameters, then by going to the number grid in the editable poly modifier with face selection active.
To make the tie form a natural, flexible material shape, I used the cloth modifier. Select 'object properties' and add all of the object that will be involved in the collision. In my case it was the trousers and shirt. Set the trousers and shirt as collision objects by selecting it at the bottom of the panel. Set the tie as cloth, then click OK. Now start the simulation by clicking 'simulate'.
Some hands were then formed with the box extrusion method and smoothed out.
Just need to work on the jacket and head, then rig the body up so I can animate it later. I'll work on that hurdle later...
*Super-fun-fact*
Although this character is going to be wearing a tuxedo, in the film during the laser scene (which this will hopefully be used in), 007 is actually wearing all black, presumably from some espionage antics. I will watch the film soon, I swear!
Good to see that the reference plates have come in handy! Great work - I can show you how to rig to Character studio if you wish.
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