Firstly, the windows were achieved with thin boxes. Each panel started with a box that had faces extruded and vertexes moved. I've found that with this method, you can model pretty much anything! A glass material was then applied. For extra style points, they are tinted slightly black. The bumper was made with a cylinder, and once again extruded round the corner. A mesh smooth cleaned it up too. After adding a chrome effect, that was moved into place. The lights are simple red coloured boxes, and the plate with a plane with a bitmap assigned to it.
Both the front bumper and the license plate are clones of their car-rear counterparts. The front bumper needed a bit of scaling though to match the width of the car. The headlights are mesh smoothed cylinders with a self-illumination material applied. I set the diffuse to a very pale yellow, checked the self illumination box (to the right of diffuse) and toned down the opacity.
If I had to choose my least favourite part of the model, its the grill. A chrome effect has been applied, but its just a rough shape of the grill, not multiple bars. I think I could do it with time, but for now, I like it as it is.
By clicking the 3ds max logo in the top left of the screen and selecting import > merge, I could bring the previously made wheel into this world. Cloned in a few times and positioned them...done!
I'm already worried about the time my 30sec trailer will take to render :/ These images don't even have any light sources or cameras set up :o
Now if only I knew how to set up a wheel rig. I think it has something to do with Reactor, but that's a topic for another day, bye :)
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