I started with a box in the centre of two reference plates. After a some extrusions and vertex tweaking, I had a rough size and shape. I knew I needed lots more vertices to mould the shape, so I used the 'swiftloop' tool which can be found in the ribbon at graphite modeling tools > edit.
The two images I used as reference plates can be found here: [Internet] [Accessed 04/02/2011] [Internet] [Accessed 04/02/2011] |
It was at this point I remembered that in 3D modeling you should always take advantage of any symmetry in the object, so I cut the car in half, ready to mirror it later before too many vertices get in the way.
With a lot of time spent on vertex movements, the car body was taking shape.
Continuing with the method of extruding faces and moving vertices, I added a roof to the model. It turns out it is quite easy to shape a model by starting with just one box!
I then selected the object, cloned it as a copy, mirrored (a modifier) and rotated it. The two objects were then attached into one form by right-clicking one object, clicking attach, then clicking the other object. To clean up the shape, I applied a Mesh Smooth modifier...that didn't work so well.
The roof supports and roof itself look weird because they were smoothed just like everything else, changing their shape and angles. This was fixed by using surface groups. In the mesh smooth modifier, tick 'smoothing groups' under 'surface parameters' Go to your 'edit poly' modifier and scroll down to a grid of numbers. The numbers affect if a surface is smoothed or not. Fixed!
By adding a (convenient) 'car paint' material and making it silver, the body is done. Just needs windows and some details like bumpers / grills.
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