Today the tutorial is about animation methods. First off is the path constraint. By creating an object that you want to move (a sphere in this example) and the 2-dimensional path for it to follow (a circle), the object can be made to follow that path. Have the object selected then go to animation > constraints > path constraint and drag from the sphere to the circle. Click play and the object should move around the path.
Objects can be made to act differently, such as banking, on the path in the parameters. By adding a camera following a circular path and an omni light in the middle, the following effect was made.
Next is the manipulation of materials over time. By activating autokey and changing a material at points in the timeline, the effect below was achieved.
Finally was the propeller which was rotated many times while autokey is active. The rendering has motion blur which can make a well modelled propeller look realistic. This was made by right-clicking the object and going to object properties. In the motion blur section at the bottom of the dialogue box, select image and increase the multiplier. Mine was increased to 7. Keep in mind...more multiplier = more rendering time.
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