24 March 2011

Skidding Car

Here is one brief shot that will be used in my animation of the Aston Martin DB5 skidding around a corner in some snowy mountains.


The previously built car was imported into the terrain scene and animated using autokey to move forward and rotate at the corner. A 'superspray' particle system was used to achieve the snow spray from the back wheel by increasing the size, amount, colour and lifespan of the particles in the system's parameters. The scene was made foggy by going to rendering > environment and applying a 'volume fog' effect. Motion blur was also added to the car by right clicking it, going to object properties and choosing to enable motion blur.

I used a skylight in this scene which was important for the look. The first image on the shows with the light, and the one below shows without.




Without the light, nothing reflected from the snowy surface making it look dirty. The black speckles in the sky are from a 'snow' particle system. This system won't be used as I didn't like the effect it gave the scene.

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