After a (pretty quick) render, here's my animated Goldfinger!
I am very happy with the smooth animation that the biped allows and I think this technique will be a great addition to my final animation. I obviously need to redo this render with the character in the scene but this has served as a good test. Firstly, he as some upper arm issues and I am not sure why. Maybe the bone envelopes have distorted the shoulder area? And also I should hide the actual biped skeleton because very briefly in the rendering a bright green bone came out of his arm.
All in all, very happy with this one.
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