3 March 2011

Scene 1

Started work on the setting for my first scene in the trailer today. The aim is to have a scene that looks roughly like this:


First things first, so I created walls and a floor out of boxes. The left side wall has an indent to accommodate the scientist's side room later. The walls and floor were assigned the two bitmaps referenced below and the tiling was adjusted to get the desired effect. The specular and gloss properties were also altered to make it look more laminated.

http://powertextures.org.ua/textures_en.html
[Internet] [Accessed 03/03/2011]

http://www.flooringmania.co.uk/quick-step-flooring/classiclaminateflooringrange/enhancedoaknaturalvarnished_245.html
[Internet] [Accessed 03/03/2011]



The machinery lining the walls in this room were textured with the image found here: 
[Internet] [Accessed 03/03/2011]

The chairs and desks are simple shapes done with box modelling just to fill the room a bit. The red lighting was achieved by adding a spotlight and changing the hue in the parameters. A darkened glass effect was assigned to some thin boxes positioned around the room and the stairs are made from boxes with a metallic material.


A bench with screens was then added to the side wall by cloning a previous bench and just altering the shape a little. A tall lamp was then built which was made from a box and cylinders. The cable stretching to the wall was made with the lofting technique. This allowed a good curve to be made. Soft selection was used to pull the cable off the ground when it neared the wall.


The images on the bench to the left were made by assigning a bitmap as usual, and also checking the self-illumination box to make them look more like LCD screens. The two images are referenced below.

[Internet] [Accessed 03/03/2011]

[Internet] [Accessed 03/03/2011]


A small light was then added to the side bench. It is a target spotlight with the 'multiply' parameter toned down to give it a soft glow. The metal sheeting on the floor where the restraint table will go later has been positioned. The ceiling was made by assigning the preset 'tiles' to the bump section and increasing the tiling.

The image below shows the rendered scene after people had been added into the back room.


The people are just clones of the character I had previously built. The head was deleted and replaced with a skin coloured sphere. No use having all those vertices when you won't see them! The sitting characters don't even have legs...



A simple set of benches and some more cloned chairs were added the the other side of the room as more filler. The laser and table set I had previously built were merged to the scene then positioned and scaled appropriately.


By rotating Bond's head so he is looking towards the laser completes the scene for now. All that's left for this opening scene is to rig the Goldfinger character with a 'biped' so I can have him walking etc to put a bit of life into it. The rigging is proving a struggle, but hopefully in the next few weeks I will work it all out and have time to add it in before the end. Thankfully, the Bond character won't need rigging as the restraints on his arms and legs limit animating potential! Small movements can manually be done. More details such as clutter on desk surfaces can be added, but for now this will do and I am happy with how it looks.

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