23 March 2011

Tutorial 9 - 23/03/2011

Today is about using reactor. First off I will use it to make some spheres roll down into a box.


This was done by making a box with an inset, extruded face and some planes. A rigid body collection was inserted and all of the objects in the scene were added to it. All objects except the balls were set as 'unyielding' because they do not need to move. Everything was set to concave mesh also. Each sphere was given a mass ranging from 3 to 5. When preview animation is clicked, a window appears showing the animation. If this is correct, click create animation and render. The video above is cut short because my timeline wasn't long enough to accomodate the animation, but you get the idea.

Next was to make a curtain. A plane, cylinder and three torus shapes made the scene.


Using reactor, the curtain hooks were set to unyielding. Everything except the curtain was added to a rigid body. The reactorCloth modifier was added to the curtain and the curtain was then added to a cloth collection. Vertices of the curtain were assigned to each hook by going to modify in the reactorCloth parameters. By linking the curtain to the hooks it can be animated as above. Reactor wind was also added which just needs to be pointed at the curtain.

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